Guidelines: Explain a STEM (Science, Technology, Engineering, and Mathematics) concept to a broader audience using any medium of your choice.
A virtual reality app that presents recent advances in the study of human microbiomes.
Works of science journalism or creative non-fiction that help us understand the nuances of game theory.
A board game that explains search engine algorithms.
A podcast that teaches listeners how to build their own quantum computer.
Deadline: 5:00pm, November 27, 2017
Prizes will be awarded in two separate categories for Undergraduate and Graduate students.
1st Prize Graduate: $500
2nd Prize Graduate: $250
1st Prize Undergraduate: $500
2nd Prize Undergraduate: $250
Eligibility: All currently-enrolled UGA students are eligible. Students may submit works used for other class assignments.
Clarity of expression
Appeal to a broad audience
videos & film
board & role-playing games
apps & software
curricula & lesson plans
quilting & textiles
visual art & photography
toys and learning objects
How to Submit:
1. Please prepare a cover letter (PDF) that includes your name, year in school, major, the title of your submission, and a 200-300 word description of your submission.
2. Send the cover letter and your contest submission to email@example.com by 5:00pm on November 27, 2017.
Special/Large Formats: Please contact us to arrange for the submission of large or non-standard formats. Examples of non-standard formats include media that require specific hardware/software to play, or physical objects that require storage and special care.
More information and examples at: http://guides.libs.uga.edu/capturingscience
Interested in making something for the contest? Schedule a visit to the Science Library Makerspace to use our 3D printers, laser cutter, vinyl cutter, soldering irons, Arduino microcontrollers, and Raspberry Pi minicomputers. Please visit the Makerspace Libguide for technology tutorials, resources, and access and usage policies.
iWall & VR (Virtual Reality)
You can use the iWall, a large screen for collaborative projects, in the Science Library's Informatics Visualization Lab. In Fall 2017, we will provide access to HTC Vive and Oculus Rift VR (virtual reality) gear and headsets.
Third Floor Re-shelving Project Completed
During the summer of 2016, the Libraries renovated portions of the third floor to expand the study space available for students in the Science Library. The project temporarily displaced many of the books on the 3rd floor. All materials slated for return are now back on the shelves. Some periodicals permanently moved to the repository. To request a journal from the Repository, use our new GIL-Find catalog. For help, please contact the Reference Desk or view the how to request a journal web page.
Godwin loves Jittery Joe's Coffee
Get caffeinated this semester:
- Monday - Thursday 7:30am - midnight
- Friday 7:30am - 5pm
- Saturday 1:00pm - 6pm
- Sunday 1:00pm - midnight
Science Library Circulation Desk 706.542.4535
Science Library Reference Desk 706.542.0698